Randrum is a drum sequencer that uses weighted random values to trigger audio samples. The idea came from programming drum patterns using Pbind in SuperCollider (SC). In SC there is a pattern object called Pwrand (SC description: “Returns one item from the list at random for each repeat, the probability for each item is determined by a list of weights which should sum to 1.0.”) which I really liked and wanted to see how that would work in Max. Randrum is the result of this experimentation.
It is still very much a work in progress, so I will share my code in a later stage I guess.